The hard edge brush doesn't have a gradient. The brush also displays a gradient showing the areas where the effect is a maximum and how the brush's power falls off with distance. This option provides some feedback about the size of the current brush. The Display Brush option shows the brush as a cursor over the surface of the object, as shown in Figure 2. The Display Mesh option shows the original mesh under the morph changes. This helps prevent changing the wrong sections. You can also select the group that the changes are applied to. The Stroke option lets the vertices move only one magnitude value for each time you drag over the vertices. The Accumulate option stacks the changes on top of one another so that more painting yields more of a change. You can also choose the Brush size and Feathering options using the Presets or with the Radius and Magnitude parameters. The position the vertices are moved as you drag over them and the move can be based relative to the Surface of the object, or relative to the Screen. Causes the vertices to gradually return to their original location. Causes a general smoothing over the entire surface, thus eliminating any extreme peaks or valleys. Causes the vertices to be pulled outward away from the center of the object. Causes the vertices to be pushed inward toward the center of the object. Within the Create panel are several methods for deforming the morph. Morph targets provide an easy way to create subtle surface changes and they can be animated. Dragging the Parameter dial changes the deformation between the full deformation amount (with a value of 1.0) to an inverted deformation (with a value of 21.0). Morph targets appear within the Parameters palette as a new named parameter. Once the surface of an object is deformed, you can use the deformation to create a new morph target. The Create panel of the Morphing tool is new to Poser 7. Once a figure is deformed using the Morphing tool, you can use the Create panel, shown in Figure 1, to create and save the deformed object as a morph target. In this lesson, you learn how to create morph targets. We will offer step-by-step tutorials for each task, followed by projects that allow readers to apply each new skill. In the next few months, VFXWorld readers will develop the skills needed to create, render and animate scenes and projects using the amazing tools offered by Poser 7. This is the next in a new series of excerpts from the Thomson Course Technology book Poser 7 Revealed: The e frontier Official Guide.
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